X-Git-Url: http://www.git.stargrave.org/?a=blobdiff_plain;f=piece.go;h=e08b2609690e385663c4df716d22d05ab3c7808b;hb=HEAD;hp=518e76bbf486d4772e81a167303c2518cad450a1;hpb=06445f2a1eef768fbc238b218ffd79539286aa84;p=btrtrc.git diff --git a/piece.go b/piece.go index 518e76bb..e08b2609 100644 --- a/piece.go +++ b/piece.go @@ -1,94 +1,257 @@ package torrent import ( - "math/rand" + "fmt" "sync" - "github.com/bradfitz/iter" + "github.com/anacrolix/chansync" + "github.com/anacrolix/missinggo/v2/bitmap" + "github.com/anacrolix/torrent/metainfo" pp "github.com/anacrolix/torrent/peer_protocol" + "github.com/anacrolix/torrent/storage" ) -// Piece priority describes the importance of obtaining a particular piece. +type Piece struct { + // The completed piece SHA1 hash, from the metainfo "pieces" field. + hash *metainfo.Hash + t *Torrent + index pieceIndex + files []*File -type piecePriority byte + readerCond chansync.BroadcastCond -const ( - PiecePriorityNone piecePriority = iota // Not wanted. - PiecePriorityNormal // Wanted. - PiecePriorityReadahead // May be required soon. - PiecePriorityNext // Succeeds a piece where a read occurred. - PiecePriorityNow // A read occurred in this piece. -) + numVerifies int64 + hashing bool + marking bool + storageCompletionOk bool -type piece struct { - // The completed piece SHA1 hash, from the metainfo "pieces" field. - Hash pieceSum - // Chunks we've written to since the last check. The chunk offset and - // length can be determined by the request chunkSize in use. - DirtyChunks []bool - Hashing bool - QueuedForHash bool - EverHashed bool - PublicPieceState PieceState + publicPieceState PieceState + priority piecePriority + // Availability adjustment for this piece relative to len(Torrent.connsWithAllPieces). This is + // incremented for any piece a peer has when a peer has a piece, Torrent.haveInfo is true, and + // the Peer isn't recorded in Torrent.connsWithAllPieces. + relativeAvailability int + // This can be locked when the Client lock is taken, but probably not vice versa. pendingWritesMutex sync.Mutex pendingWrites int noPendingWrites sync.Cond + + // Connections that have written data to this piece since its last check. + // This can include connections that have closed. + dirtiers map[*Peer]struct{} } -func (p *piece) pendingChunk(cs chunkSpec, chunkSize pp.Integer) bool { - ci := chunkIndex(cs, chunkSize) - if ci >= len(p.DirtyChunks) { - return true - } - return !p.DirtyChunks[ci] +func (p *Piece) String() string { + return fmt.Sprintf("%s/%d", p.t.infoHash.HexString(), p.index) } -func (p *piece) numDirtyChunks() (ret int) { - for _, dirty := range p.DirtyChunks { - if dirty { - ret++ - } +func (p *Piece) Info() metainfo.Piece { + return p.t.info.Piece(int(p.index)) +} + +func (p *Piece) Storage() storage.Piece { + return p.t.storage.Piece(p.Info()) +} + +func (p *Piece) Flush() { + if p.t.storage.Flush != nil { + _ = p.t.storage.Flush() } - return } -func (p *piece) unpendChunkIndex(i int) { - for i >= len(p.DirtyChunks) { - p.DirtyChunks = append(p.DirtyChunks, false) +func (p *Piece) pendingChunkIndex(chunkIndex chunkIndexType) bool { + return !p.chunkIndexDirty(chunkIndex) +} + +func (p *Piece) pendingChunk(cs ChunkSpec, chunkSize pp.Integer) bool { + return p.pendingChunkIndex(chunkIndexFromChunkSpec(cs, chunkSize)) +} + +func (p *Piece) hasDirtyChunks() bool { + return p.numDirtyChunks() != 0 +} + +func (p *Piece) numDirtyChunks() chunkIndexType { + return chunkIndexType(roaringBitmapRangeCardinality[RequestIndex]( + &p.t.dirtyChunks, + p.requestIndexOffset(), + p.t.pieceRequestIndexOffset(p.index+1))) +} + +func (p *Piece) unpendChunkIndex(i chunkIndexType) { + p.t.dirtyChunks.Add(p.requestIndexOffset() + i) + p.t.updatePieceRequestOrder(p.index) + p.readerCond.Broadcast() +} + +func (p *Piece) pendChunkIndex(i RequestIndex) { + p.t.dirtyChunks.Remove(p.requestIndexOffset() + i) + p.t.updatePieceRequestOrder(p.index) +} + +func (p *Piece) numChunks() chunkIndexType { + return p.t.pieceNumChunks(p.index) +} + +func (p *Piece) incrementPendingWrites() { + p.pendingWritesMutex.Lock() + p.pendingWrites++ + p.pendingWritesMutex.Unlock() +} + +func (p *Piece) decrementPendingWrites() { + p.pendingWritesMutex.Lock() + if p.pendingWrites == 0 { + panic("assertion") } - p.DirtyChunks[i] = true + p.pendingWrites-- + if p.pendingWrites == 0 { + p.noPendingWrites.Broadcast() + } + p.pendingWritesMutex.Unlock() } -func chunkIndexSpec(index int, pieceLength, chunkSize pp.Integer) chunkSpec { - ret := chunkSpec{pp.Integer(index) * chunkSize, chunkSize} - if ret.Begin+ret.Length > pieceLength { - ret.Length = pieceLength - ret.Begin +func (p *Piece) waitNoPendingWrites() { + p.pendingWritesMutex.Lock() + for p.pendingWrites != 0 { + p.noPendingWrites.Wait() } - return ret + p.pendingWritesMutex.Unlock() +} + +func (p *Piece) chunkIndexDirty(chunk chunkIndexType) bool { + return p.t.dirtyChunks.Contains(p.requestIndexOffset() + chunk) +} + +func (p *Piece) chunkIndexSpec(chunk chunkIndexType) ChunkSpec { + return chunkIndexSpec(pp.Integer(chunk), p.length(), p.chunkSize()) } -func (p *piece) shuffledPendingChunkSpecs(t *torrent, piece int) (css []chunkSpec) { +func (p *Piece) numDirtyBytes() (ret pp.Integer) { // defer func() { - // log.Println(piece, css) + // if ret > p.length() { + // panic("too many dirty bytes") + // } // }() - numPending := t.pieceNumPendingChunks(piece) - if numPending == 0 { - return + numRegularDirtyChunks := p.numDirtyChunks() + if p.chunkIndexDirty(p.numChunks() - 1) { + numRegularDirtyChunks-- + ret += p.chunkIndexSpec(p.lastChunkIndex()).Length + } + ret += pp.Integer(numRegularDirtyChunks) * p.chunkSize() + return +} + +func (p *Piece) length() pp.Integer { + return p.t.pieceLength(p.index) +} + +func (p *Piece) chunkSize() pp.Integer { + return p.t.chunkSize +} + +func (p *Piece) lastChunkIndex() chunkIndexType { + return p.numChunks() - 1 +} + +func (p *Piece) bytesLeft() (ret pp.Integer) { + if p.t.pieceComplete(p.index) { + return 0 + } + return p.length() - p.numDirtyBytes() +} + +// Forces the piece data to be rehashed. +func (p *Piece) VerifyData() { + p.t.cl.lock() + defer p.t.cl.unlock() + target := p.numVerifies + 1 + if p.hashing { + target++ } - css = make([]chunkSpec, 0, numPending) - for ci := range iter.N(t.pieceNumChunks(piece)) { - if ci >= len(p.DirtyChunks) || !p.DirtyChunks[ci] { - css = append(css, t.chunkIndexSpec(ci, piece)) + // log.Printf("target: %d", target) + p.t.queuePieceCheck(p.index) + for { + // log.Printf("got %d verifies", p.numVerifies) + if p.numVerifies >= target { + break } + p.t.cl.event.Wait() + } + // log.Print("done") +} + +func (p *Piece) queuedForHash() bool { + return p.t.piecesQueuedForHash.Get(bitmap.BitIndex(p.index)) +} + +func (p *Piece) torrentBeginOffset() int64 { + return int64(p.index) * p.t.info.PieceLength +} + +func (p *Piece) torrentEndOffset() int64 { + return p.torrentBeginOffset() + int64(p.length()) +} + +func (p *Piece) SetPriority(prio piecePriority) { + p.t.cl.lock() + defer p.t.cl.unlock() + p.priority = prio + p.t.updatePiecePriority(p.index, "Piece.SetPriority") +} + +func (p *Piece) purePriority() (ret piecePriority) { + for _, f := range p.files { + ret.Raise(f.prio) } - if len(css) <= 1 { - return + if p.t.readerNowPieces().Contains(bitmap.BitIndex(p.index)) { + ret.Raise(PiecePriorityNow) } - for i := range css { - j := rand.Intn(i + 1) - css[i], css[j] = css[j], css[i] + // if t._readerNowPieces.Contains(piece - 1) { + // return PiecePriorityNext + // } + if p.t.readerReadaheadPieces().Contains(bitmap.BitIndex(p.index)) { + ret.Raise(PiecePriorityReadahead) } + ret.Raise(p.priority) + return +} + +func (p *Piece) uncachedPriority() (ret piecePriority) { + if p.hashing || p.marking || p.t.pieceComplete(p.index) || p.queuedForHash() { + return PiecePriorityNone + } + return p.purePriority() +} + +// Tells the Client to refetch the completion status from storage, updating priority etc. if +// necessary. Might be useful if you know the state of the piece data has changed externally. +func (p *Piece) UpdateCompletion() { + p.t.cl.lock() + defer p.t.cl.unlock() + p.t.updatePieceCompletion(p.index) +} + +func (p *Piece) completion() (ret storage.Completion) { + ret.Complete = p.t.pieceComplete(p.index) + ret.Ok = p.storageCompletionOk return } + +func (p *Piece) allChunksDirty() bool { + return p.numDirtyChunks() == p.numChunks() +} + +func (p *Piece) State() PieceState { + return p.t.PieceState(p.index) +} + +func (p *Piece) requestIndexOffset() RequestIndex { + return p.t.pieceRequestIndexOffset(p.index) +} + +func (p *Piece) availability() int { + return len(p.t.connsWithAllPieces) + p.relativeAvailability +}