package torrent import ( "math/rand" "sync" "github.com/anacrolix/missinggo/bitmap" "github.com/bradfitz/iter" pp "github.com/anacrolix/torrent/peer_protocol" ) // Piece priority describes the importance of obtaining a particular piece. type piecePriority byte func (me *piecePriority) Raise(maybe piecePriority) { if maybe > *me { *me = maybe } } const ( PiecePriorityNone piecePriority = iota // Not wanted. PiecePriorityNormal // Wanted. PiecePriorityReadahead // May be required soon. PiecePriorityNext // Succeeds a piece where a read occurred. PiecePriorityNow // A read occurred in this piece. ) type piece struct { // The completed piece SHA1 hash, from the metainfo "pieces" field. Hash pieceSum // Chunks we've written to since the last check. The chunk offset and // length can be determined by the request chunkSize in use. DirtyChunks bitmap.Bitmap Hashing bool QueuedForHash bool EverHashed bool PublicPieceState PieceState priority piecePriority pendingWritesMutex sync.Mutex pendingWrites int noPendingWrites sync.Cond } func (p *piece) pendingChunkIndex(chunkIndex int) bool { return !p.DirtyChunks.Contains(chunkIndex) } func (p *piece) pendingChunk(cs chunkSpec, chunkSize pp.Integer) bool { return p.pendingChunkIndex(chunkIndex(cs, chunkSize)) } func (p *piece) hasDirtyChunks() bool { return p.DirtyChunks.Len() != 0 } func (p *piece) numDirtyChunks() (ret int) { return p.DirtyChunks.Len() } func (p *piece) unpendChunkIndex(i int) { p.DirtyChunks.Add(i) } func (p *piece) pendChunkIndex(i int) { p.DirtyChunks.Remove(i) } func chunkIndexSpec(index int, pieceLength, chunkSize pp.Integer) chunkSpec { ret := chunkSpec{pp.Integer(index) * chunkSize, chunkSize} if ret.Begin+ret.Length > pieceLength { ret.Length = pieceLength - ret.Begin } return ret } func (p *piece) shuffledPendingChunkSpecs(t *torrent, piece int) (css []chunkSpec) { // defer func() { // log.Println(piece, css) // }() numPending := t.pieceNumPendingChunks(piece) if numPending == 0 { return } css = make([]chunkSpec, 0, numPending) for ci := range iter.N(t.pieceNumChunks(piece)) { if !p.DirtyChunks.Contains(ci) { css = append(css, t.chunkIndexSpec(ci, piece)) } } if len(css) <= 1 { return } for i := range css { j := rand.Intn(i + 1) css[i], css[j] = css[j], css[i] } return } func (p *piece) incrementPendingWrites() { p.pendingWritesMutex.Lock() p.pendingWrites++ p.pendingWritesMutex.Unlock() } func (p *piece) decrementPendingWrites() { p.pendingWritesMutex.Lock() if p.pendingWrites == 0 { panic("assertion") } p.pendingWrites-- if p.pendingWrites == 0 { p.noPendingWrites.Broadcast() } p.pendingWritesMutex.Unlock() } func (p *piece) waitNoPendingWrites() { p.pendingWritesMutex.Lock() for p.pendingWrites != 0 { p.noPendingWrites.Wait() } p.pendingWritesMutex.Unlock() }