* near minlatency, but it waits longer for slow updates to avoid partial draw.
* low minlatency will tear/flicker more, as it can "detect" idle too early.
*/
-static double minlatency = 8;
+static double minlatency = 2;
static double maxlatency = 33;
/*
/* more colors can be added after 255 to use with DefaultXX */
"#cccccc",
"#555555",
+ "gray90", /* default foreground colour */
+ "black", /* default background colour */
};
* Default colors (colorname index)
* foreground, background, cursor, reverse cursor
*/
-unsigned int defaultfg = 7;
-unsigned int defaultbg = 0;
-static unsigned int defaultcs = 256;
+unsigned int defaultfg = 258;
+unsigned int defaultbg = 259;
+unsigned int defaultcs = 256;
static unsigned int defaultrcs = 257;
/*