}
p := &t.pieces[piece]
touchers := t.reapPieceTouchers(piece)
- if p.everHashed {
+ if p.storageCompletionOk {
// Don't score the first time a piece is hashed, it could be an
// initial check.
if correct {
pieceHashedNotCorrect.Add(1)
}
}
- p.everHashed = true
if correct {
if len(touchers) != 0 {
t.stats.PiecesDirtiedGood++