]> Sergey Matveev's repositories - btrtrc.git/blobdiff - piece.go
Drop support for go 1.20
[btrtrc.git] / piece.go
index a5e9947b9cb56c629bfade0585b8111c540a5764..e08b2609690e385663c4df716d22d05ab3c7808b 100644 (file)
--- a/piece.go
+++ b/piece.go
 package torrent
 
 import (
-       "math/rand"
+       "fmt"
        "sync"
 
+       "github.com/anacrolix/chansync"
+       "github.com/anacrolix/missinggo/v2/bitmap"
+
+       "github.com/anacrolix/torrent/metainfo"
        pp "github.com/anacrolix/torrent/peer_protocol"
+       "github.com/anacrolix/torrent/storage"
 )
 
-// Piece priority describes the importance of obtaining a particular piece.
+type Piece struct {
+       // The completed piece SHA1 hash, from the metainfo "pieces" field.
+       hash  *metainfo.Hash
+       t     *Torrent
+       index pieceIndex
+       files []*File
 
-type piecePriority byte
+       readerCond chansync.BroadcastCond
 
-const (
-       PiecePriorityNone      piecePriority = iota // Not wanted.
-       PiecePriorityNormal                         // Wanted.
-       PiecePriorityReadahead                      // May be required soon.
-       PiecePriorityNext                           // Succeeds a piece where a read occurred.
-       PiecePriorityNow                            // A read occurred in this piece.
-)
+       numVerifies         int64
+       hashing             bool
+       marking             bool
+       storageCompletionOk bool
 
-type piece struct {
-       // The completed piece SHA1 hash, from the metainfo "pieces" field.
-       Hash pieceSum
-       // Chunks we don't have. The offset and length can be determined by the
-       // request chunkSize in use.
-       PendingChunkSpecs []bool
-       Hashing           bool
-       QueuedForHash     bool
-       EverHashed        bool
-       Event             sync.Cond
-       Priority          piecePriority
-}
-
-func (p *piece) pendingChunk(cs chunkSpec) bool {
-       if p.PendingChunkSpecs == nil {
-               return false
+       publicPieceState PieceState
+       priority         piecePriority
+       // Availability adjustment for this piece relative to len(Torrent.connsWithAllPieces). This is
+       // incremented for any piece a peer has when a peer has a piece, Torrent.haveInfo is true, and
+       // the Peer isn't recorded in Torrent.connsWithAllPieces.
+       relativeAvailability int
+
+       // This can be locked when the Client lock is taken, but probably not vice versa.
+       pendingWritesMutex sync.Mutex
+       pendingWrites      int
+       noPendingWrites    sync.Cond
+
+       // Connections that have written data to this piece since its last check.
+       // This can include connections that have closed.
+       dirtiers map[*Peer]struct{}
+}
+
+func (p *Piece) String() string {
+       return fmt.Sprintf("%s/%d", p.t.infoHash.HexString(), p.index)
+}
+
+func (p *Piece) Info() metainfo.Piece {
+       return p.t.info.Piece(int(p.index))
+}
+
+func (p *Piece) Storage() storage.Piece {
+       return p.t.storage.Piece(p.Info())
+}
+
+func (p *Piece) Flush() {
+       if p.t.storage.Flush != nil {
+               _ = p.t.storage.Flush()
        }
-       return p.PendingChunkSpecs[chunkIndex(cs)]
 }
 
-func (p *piece) numPendingChunks() (ret int) {
-       for _, pending := range p.PendingChunkSpecs {
-               if pending {
-                       ret++
-               }
+func (p *Piece) pendingChunkIndex(chunkIndex chunkIndexType) bool {
+       return !p.chunkIndexDirty(chunkIndex)
+}
+
+func (p *Piece) pendingChunk(cs ChunkSpec, chunkSize pp.Integer) bool {
+       return p.pendingChunkIndex(chunkIndexFromChunkSpec(cs, chunkSize))
+}
+
+func (p *Piece) hasDirtyChunks() bool {
+       return p.numDirtyChunks() != 0
+}
+
+func (p *Piece) numDirtyChunks() chunkIndexType {
+       return chunkIndexType(roaringBitmapRangeCardinality[RequestIndex](
+               &p.t.dirtyChunks,
+               p.requestIndexOffset(),
+               p.t.pieceRequestIndexOffset(p.index+1)))
+}
+
+func (p *Piece) unpendChunkIndex(i chunkIndexType) {
+       p.t.dirtyChunks.Add(p.requestIndexOffset() + i)
+       p.t.updatePieceRequestOrder(p.index)
+       p.readerCond.Broadcast()
+}
+
+func (p *Piece) pendChunkIndex(i RequestIndex) {
+       p.t.dirtyChunks.Remove(p.requestIndexOffset() + i)
+       p.t.updatePieceRequestOrder(p.index)
+}
+
+func (p *Piece) numChunks() chunkIndexType {
+       return p.t.pieceNumChunks(p.index)
+}
+
+func (p *Piece) incrementPendingWrites() {
+       p.pendingWritesMutex.Lock()
+       p.pendingWrites++
+       p.pendingWritesMutex.Unlock()
+}
+
+func (p *Piece) decrementPendingWrites() {
+       p.pendingWritesMutex.Lock()
+       if p.pendingWrites == 0 {
+               panic("assertion")
        }
-       return
+       p.pendingWrites--
+       if p.pendingWrites == 0 {
+               p.noPendingWrites.Broadcast()
+       }
+       p.pendingWritesMutex.Unlock()
+}
+
+func (p *Piece) waitNoPendingWrites() {
+       p.pendingWritesMutex.Lock()
+       for p.pendingWrites != 0 {
+               p.noPendingWrites.Wait()
+       }
+       p.pendingWritesMutex.Unlock()
+}
+
+func (p *Piece) chunkIndexDirty(chunk chunkIndexType) bool {
+       return p.t.dirtyChunks.Contains(p.requestIndexOffset() + chunk)
+}
+
+func (p *Piece) chunkIndexSpec(chunk chunkIndexType) ChunkSpec {
+       return chunkIndexSpec(pp.Integer(chunk), p.length(), p.chunkSize())
 }
 
-func (p *piece) unpendChunkIndex(i int) {
-       if p.PendingChunkSpecs == nil {
-               return
+func (p *Piece) numDirtyBytes() (ret pp.Integer) {
+       // defer func() {
+       //      if ret > p.length() {
+       //              panic("too many dirty bytes")
+       //      }
+       // }()
+       numRegularDirtyChunks := p.numDirtyChunks()
+       if p.chunkIndexDirty(p.numChunks() - 1) {
+               numRegularDirtyChunks--
+               ret += p.chunkIndexSpec(p.lastChunkIndex()).Length
        }
-       p.PendingChunkSpecs[i] = false
+       ret += pp.Integer(numRegularDirtyChunks) * p.chunkSize()
+       return
+}
+
+func (p *Piece) length() pp.Integer {
+       return p.t.pieceLength(p.index)
+}
+
+func (p *Piece) chunkSize() pp.Integer {
+       return p.t.chunkSize
+}
+
+func (p *Piece) lastChunkIndex() chunkIndexType {
+       return p.numChunks() - 1
 }
 
-func chunkIndexSpec(index int, pieceLength pp.Integer) chunkSpec {
-       ret := chunkSpec{pp.Integer(index) * chunkSize, chunkSize}
-       if ret.Begin+ret.Length > pieceLength {
-               ret.Length = pieceLength - ret.Begin
+func (p *Piece) bytesLeft() (ret pp.Integer) {
+       if p.t.pieceComplete(p.index) {
+               return 0
        }
-       return ret
+       return p.length() - p.numDirtyBytes()
 }
 
-func (p *piece) shuffledPendingChunkSpecs(pieceLength pp.Integer) (css []chunkSpec) {
-       if p.numPendingChunks() == 0 {
-               return
+// Forces the piece data to be rehashed.
+func (p *Piece) VerifyData() {
+       p.t.cl.lock()
+       defer p.t.cl.unlock()
+       target := p.numVerifies + 1
+       if p.hashing {
+               target++
        }
-       css = make([]chunkSpec, 0, p.numPendingChunks())
-       for i, pending := range p.PendingChunkSpecs {
-               if pending {
-                       css = append(css, chunkIndexSpec(i, pieceLength))
+       // log.Printf("target: %d", target)
+       p.t.queuePieceCheck(p.index)
+       for {
+               // log.Printf("got %d verifies", p.numVerifies)
+               if p.numVerifies >= target {
+                       break
                }
+               p.t.cl.event.Wait()
        }
-       if len(css) <= 1 {
-               return
+       // log.Print("done")
+}
+
+func (p *Piece) queuedForHash() bool {
+       return p.t.piecesQueuedForHash.Get(bitmap.BitIndex(p.index))
+}
+
+func (p *Piece) torrentBeginOffset() int64 {
+       return int64(p.index) * p.t.info.PieceLength
+}
+
+func (p *Piece) torrentEndOffset() int64 {
+       return p.torrentBeginOffset() + int64(p.length())
+}
+
+func (p *Piece) SetPriority(prio piecePriority) {
+       p.t.cl.lock()
+       defer p.t.cl.unlock()
+       p.priority = prio
+       p.t.updatePiecePriority(p.index, "Piece.SetPriority")
+}
+
+func (p *Piece) purePriority() (ret piecePriority) {
+       for _, f := range p.files {
+               ret.Raise(f.prio)
+       }
+       if p.t.readerNowPieces().Contains(bitmap.BitIndex(p.index)) {
+               ret.Raise(PiecePriorityNow)
        }
-       for i := range css {
-               j := rand.Intn(i + 1)
-               css[i], css[j] = css[j], css[i]
+       // if t._readerNowPieces.Contains(piece - 1) {
+       //      return PiecePriorityNext
+       // }
+       if p.t.readerReadaheadPieces().Contains(bitmap.BitIndex(p.index)) {
+               ret.Raise(PiecePriorityReadahead)
        }
+       ret.Raise(p.priority)
+       return
+}
+
+func (p *Piece) uncachedPriority() (ret piecePriority) {
+       if p.hashing || p.marking || p.t.pieceComplete(p.index) || p.queuedForHash() {
+               return PiecePriorityNone
+       }
+       return p.purePriority()
+}
+
+// Tells the Client to refetch the completion status from storage, updating priority etc. if
+// necessary. Might be useful if you know the state of the piece data has changed externally.
+func (p *Piece) UpdateCompletion() {
+       p.t.cl.lock()
+       defer p.t.cl.unlock()
+       p.t.updatePieceCompletion(p.index)
+}
+
+func (p *Piece) completion() (ret storage.Completion) {
+       ret.Complete = p.t.pieceComplete(p.index)
+       ret.Ok = p.storageCompletionOk
        return
 }
+
+func (p *Piece) allChunksDirty() bool {
+       return p.numDirtyChunks() == p.numChunks()
+}
+
+func (p *Piece) State() PieceState {
+       return p.t.PieceState(p.index)
+}
+
+func (p *Piece) requestIndexOffset() RequestIndex {
+       return p.t.pieceRequestIndexOffset(p.index)
+}
+
+func (p *Piece) availability() int {
+       return len(p.t.connsWithAllPieces) + p.relativeAvailability
+}