if len(bannableTouchers) >= 1 {
c := bannableTouchers[0]
if len(bannableTouchers) != 1 {
- t.logger.Levelf(log.Warning, "would have banned %v for touching piece %v after failed piece check", c.remoteIp(), piece)
+ t.logger.Levelf(log.Debug, "would have banned %v for touching piece %v after failed piece check", c.remoteIp(), piece)
} else {
// Turns out it's still useful to ban peers like this because if there's only a
// single peer for a piece, and we never progress that piece to completion, we