request_strategy "github.com/anacrolix/torrent/request-strategy"
)
+// Calculate requests individually for each peer.
+const peerRequesting = true
+
func (cl *Client) requester() {
for {
update := func() chansync.Signaled {
ts := make([]request_strategy.Torrent, 0, len(cl.torrents))
for _, t := range cl.torrents {
if !t.haveInfo() {
- // This would be removed if metadata is handled here.
+ // This would be removed if metadata is handled here. We have to guard against not
+ // knowing the piece size. If we have no info, we have no pieces too, so the end result
+ // is the same.
continue
}
rst := request_strategy.Torrent{
type chunkIndexType = request_strategy.ChunkIndex
func (p *Peer) applyNextRequestState() bool {
- if p.actualRequestState.Requests.GetCardinality() > uint64(p.nominalMaxRequests()/2) {
- return true
- }
- type piece struct {
- index int
- endGame bool
- }
- var pieceOrder []piece
- request_strategy.GetRequestablePieces(
- p.t.cl.getRequestStrategyInput(),
- func(t *request_strategy.Torrent, rsp *request_strategy.Piece, pieceIndex int) {
- if t.InfoHash != p.t.infoHash {
- return
- }
- if !p.peerHasPiece(pieceIndex) {
- return
- }
- pieceOrder = append(pieceOrder, piece{
- index: pieceIndex,
- endGame: rsp.Priority == PiecePriorityNow,
- })
- },
- )
- more := true
- interested := false
- for _, endGameIter := range []bool{false, true} {
- for _, piece := range pieceOrder {
- tp := p.t.piece(piece.index)
- tp.iterUndirtiedChunks(func(cs chunkIndexType) {
- req := cs + tp.requestIndexOffset()
- if !piece.endGame && !endGameIter && p.t.pendingRequests[req] > 0 {
- return
- }
- interested = true
- more = p.setInterested(true)
- if !more {
+ if peerRequesting {
+ if p.actualRequestState.Requests.GetCardinality() > uint64(p.nominalMaxRequests()/2) {
+ return true
+ }
+ type piece struct {
+ index int
+ endGame bool
+ }
+ var pieceOrder []piece
+ request_strategy.GetRequestablePieces(
+ p.t.cl.getRequestStrategyInput(),
+ func(t *request_strategy.Torrent, rsp *request_strategy.Piece, pieceIndex int) {
+ if t.InfoHash != p.t.infoHash {
return
}
- if maxRequests(p.actualRequestState.Requests.GetCardinality()) >= p.nominalMaxRequests() {
+ if !p.peerHasPiece(pieceIndex) {
return
}
- if p.peerChoking && !p.peerAllowedFast.Contains(bitmap.BitIndex(piece.index)) {
- return
+ pieceOrder = append(pieceOrder, piece{
+ index: pieceIndex,
+ endGame: rsp.Priority == PiecePriorityNow,
+ })
+ },
+ )
+ more := true
+ interested := false
+ for _, endGameIter := range []bool{false, true} {
+ for _, piece := range pieceOrder {
+ tp := p.t.piece(piece.index)
+ tp.iterUndirtiedChunks(func(cs chunkIndexType) {
+ req := cs + tp.requestIndexOffset()
+ if !piece.endGame && !endGameIter && p.t.pendingRequests[req] > 0 {
+ return
+ }
+ interested = true
+ more = p.setInterested(true)
+ if !more {
+ return
+ }
+ if maxRequests(p.actualRequestState.Requests.GetCardinality()) >= p.nominalMaxRequests() {
+ return
+ }
+ if p.peerChoking && !p.peerAllowedFast.Contains(bitmap.BitIndex(piece.index)) {
+ return
+ }
+ var err error
+ more, err = p.request(req)
+ if err != nil {
+ panic(err)
+ }
+ })
+ if interested && maxRequests(p.actualRequestState.Requests.GetCardinality()) >= p.nominalMaxRequests() {
+ break
}
- var err error
- more, err = p.request(req)
- if err != nil {
- panic(err)
+ if !more {
+ break
}
- })
- if interested && maxRequests(p.actualRequestState.Requests.GetCardinality()) >= p.nominalMaxRequests() {
- break
}
if !more {
break
}
}
if !more {
- break
+ return false
+ }
+ if !interested {
+ p.setInterested(false)
}
+ return more
}
- if !more {
+
+ next := p.nextRequestState
+ current := p.actualRequestState
+ if !p.setInterested(next.Interested) {
return false
}
- if !interested {
- p.setInterested(false)
+ more := true
+ current.Requests.Iterate(func(req uint32) bool {
+ if !next.Requests.Contains(req) {
+ more = p.cancel(req)
+ return more
+ }
+ return true
+ })
+ if !more {
+ return false
}
+ next.Requests.Iterate(func(req uint32) bool {
+ // This could happen if the peer chokes us between the next state being generated, and us
+ // trying to transmit the state.
+ if p.peerChoking && !p.peerAllowedFast.Contains(bitmap.BitIndex(req/p.t.chunksPerRegularPiece())) {
+ return true
+ }
+ var err error
+ more, err = p.request(req)
+ if err != nil {
+ panic(err)
+ } /* else {
+ log.Print(req)
+ } */
+ return more
+ })
return more
}